src/Sim/System/SimulationSystem/SimulationSystem.h

説明を見る。
00001 // 
00002 // Copyright (c) 2005-2008 Kenichi Watanabe.
00003 // Copyright (c) 2005-2008 Yasuhiro Watari.
00004 // Copyright (c) 2005-2008 Hironori Ichibayashi.
00005 // Copyright (c) 2008-2009 Kazuo Horio.
00006 // Copyright (c) 2009-2013 Naruki Kurata.
00007 // Copyright (c) 2005-2013 Ryota Shioya.
00008 // Copyright (c) 2005-2013 Masahiro Goshima.
00009 // 
00010 // This software is provided 'as-is', without any express or implied
00011 // warranty. In no event will the authors be held liable for any damages
00012 // arising from the use of this software.
00013 // 
00014 // Permission is granted to anyone to use this software for any purpose,
00015 // including commercial applications, and to alter it and redistribute it
00016 // freely, subject to the following restrictions:
00017 // 
00018 // 1. The origin of this software must not be misrepresented; you must not
00019 // claim that you wrote the original software. If you use this software
00020 // in a product, an acknowledgment in the product documentation would be
00021 // appreciated but is not required.
00022 // 
00023 // 2. Altered source versions must be plainly marked as such, and must not be
00024 // misrepresented as being the original software.
00025 // 
00026 // 3. This notice may not be removed or altered from any source
00027 // distribution.
00028 // 
00029 // 
00030 
00031 
00032 #ifndef SIM_SYSTEM_SIMULATION_SYSTEM_SIMULATION_SYSTEM_H
00033 #define SIM_SYSTEM_SIMULATION_SYSTEM_SIMULATION_SYSTEM_H
00034 
00035 #include "Sim/System/SystemBase.h"
00036 #include "Sim/Pipeline/Pipeline.h"
00037 #include "Sim/Memory/Cache/Cache.h"
00038 #include "Sim/Foundation/Event/PriorityEventList.h"
00039 
00040 namespace Onikiri 
00041 {
00042     class SimulationSystem : public SystemBase
00043     {
00044 
00045     public:
00046         SimulationSystem();
00047         void Run( SystemContext* context );
00048         SystemContext* GetContext();
00049 
00050         // Prototype : void Method( HookParameter<SimulationSystem>* system )
00051         static HookPoint<SimulationSystem, SimulationSystem> s_systemInitHook;
00052 
00053         // Prototype : void Method()
00054         static HookPoint<SimulationSystem> s_cycleBeginHook;
00055         static HookPoint<SimulationSystem> s_cycleEvaluateHook;
00056         static HookPoint<SimulationSystem> s_cycleTransitionHook;
00057         static HookPoint<SimulationSystem> s_cycleUpdateHook;
00058         static HookPoint<SimulationSystem> s_cycleEndHook;
00059 
00060     protected:
00061         struct SchedulerResources
00062         {
00063         };
00064 
00065         struct CoreResources
00066         {
00067             Core*     core;
00068         };
00069 
00070         struct ThreadResources
00071         {
00072             MemOrderManager* memOrderManager;
00073         };
00074 
00075         struct MemoryResources
00076         {
00077         };
00078 
00079         std::vector<CoreResources>   m_coreResources;
00080         std::vector<ThreadResources> m_threadResources;
00081         std::vector<MemoryResources> m_memResources;
00082 
00083         typedef std::vector<ClockedResourceIF*> ClockedResourceList;
00084         ClockedResourceList m_clockedResources;
00085 
00086         typedef PriorityEventList::TimeWheelList TimeWheelList;
00087         TimeWheelList m_timeWheels;
00088 
00089         PriorityEventList m_priorityEventList;
00090 
00091         void SimulateCycle();
00092 
00093         void CycleBegin();
00094         void CycleEvaluate();
00095         void CycleTransition();
00096         void CycleEvent();
00097         void CycleUpdate();
00098         void CycleEnd();
00099 
00100         void InitializeResources();
00101         void InitializeResourcesBody();
00102 
00103         SystemContext* m_context;
00104     };
00105 }; // namespace Onikiri
00106 
00107 #endif // SIM_SYSTEM_SIMULATION_SYSTEM_SIMULATION_SYSTEM_H
00108 

Onikiri2に対してTue Jun 18 14:34:26 2013に生成されました。  doxygen 1.4.7